When I entered the hall in which the session was being held, I realized that the lay out was arranged in a different way which made me realize that this was a round table conference.
As I went forward I saw a gent with a cap pulling a chair who quite pleasantly smiled at me, I asked him if I could sit here while placing my hand in a chair which he answered in the affirmative, as I sat down I asked him if the session was in Chinese which he replied 'No, As my Chinese is not good'.
Ken Wong and me (Courtsey: GDC China) |
- Writing documents is not as useful as creating a playable prototype.
- The prototype for Monument Valley was created in Unity (Game Engine).
- The structure of the game was different (similar to the difference between a Movie and TV Drama).
- Monument Valley was focusing on the UX (User Experience).
- Monument Valley was developed with the IPad in mind.
- How to make the best use of the touch controls of IPad.
- It is always possible to do impossible things.
- Details were not added to the character (in Monument Valley), as it is not storytelling.
- The main objective of the character is to walk.
- To create a strong character observe other strong characters.
- Once you see a silhouette of Mickey Mouse or Indiana Jones, you identify the character, the reason is because the characters are strong.
- The story is not important in a game, there could be games without a story.
- The most important thing is to create a strong character.
- If the game is too complex in the beginning, people will not use them.
- The ability to express ideas and opinions between teams is very important.
- Having no sound effects in the Princess (in Monument Valley) panting while climbing had some effective aspect, as players could imagine the sound through their mind.
- When making games its always important to discuss how an activity could be done rather than why it shouldn't be done.
- When a game is submitted to Apple, there will be a gap of a few weeks as Apple Inc. checks if the game follows the Apple guidelines.
- It is important to note why you make games and why you want to make games.
- Minecraft (The Game) is played by users without a goal in mind, but just to showcase their creations in Minecraft.
- The most important thing when creating a company that makes games is to make its employees happy.
This was indeed a memorable experience for me.
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